Insightful Guidance
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The exploration of the Truth, the exploitation of Lies, and a fuller understanding of Existance. Plus, cute squid!
Links:
Squid's Redoubt Squid's Redoubt: Top Ten Podcast Squid's Redoubt: Operation BSU
Jul. 21st, 2007 @ 05:22 am Anime Weekend Atlanta, Gaming Geekdom
About this Entry
kawaii, AAMA1, Draeni, Battlefield 2142, Sins, Operation BSU, cobra, Doc Ock, threat, kej, monkfish, DropTeam, Necron, DoW, 2142, GWIco, Silk Road Online, mutant, blush, World of Warcraft, brimstone, Rx Tentacle, dt, SteelBeasts, angry, archon, Domina, elric, alien, existentional, destroyah, ryu, WoW, Sins of a Solar Empire, godzilla, sb, Killing, Dawn of War, tanker, pink ponies, evilgasm, warning, Auto Assault
Current Music: KMFDM - Hau Ruck - Free Your Hate (Squid's Redoubt)
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Looks like they’ll offer me a free badge to AWA if I’ll run a few games. I had a few moments of inspiration, and this is where the madness took me:


Friday

3pm

PS666: Finals

System: Wushu

The characters are students at PS666, a school for young sorcerers, their children, or other supernatural beings. Finals are here! Can the students make it through to the other side with decent grades?

Chargen will be on-site. No experience necessary.

5p

Invaders

System: Capes

Players assume the roles of both aliens and humans as interplanetary invaders attack the world of 2175. The unique nature of Capes means everyone gets to play every side of the conflict. Who’ll fall in love, who’ll destroy a city, and whose giant robots will reign supreme!?

Chargen will be on-site. No experience necessary.

Saturday

1:30p

Rikanishu Chu-Chu

System: Capes

Rakinishu was just an average guy, fresh out of high school, trying to deal with college, and holding down a part-time job as a a data entry clerk at the bank. That was until the Chu-Chus showed up, mischievous spirits that make your dreams come true. Unfortunately for Rak, he dreamed of the beautiful girls he wished were in his life. Can he find happiness in the Chu-Chus’ projections or is the real girl of his dreams elsewhere?

Chargen will take place on-site except for Rak, who’ll be pre-gen. No experience necessary.

3:30p

PS666: Prom Date

System: Wushu

The characters are all students at PS666, a school for young sorcerers, their children, and other supernatural beings. Can they get through prom with their hearts intact … and in their chest?

Characters from Friday’s PS666 strongly encouraged to return.

Chargen will occur on-site. No experience necessary.


I realize two hour slots per game might be pulling it kind of tight, but I’m wagering there’ll be so little interest one or the other will get dumped. Luckily for my evil planning, both Wushu and Capes can really easily add people as the game goes on, so it’s not a huge burden if folks want to jump in or out.

Now, the real question becomes “is it worth billing these games as run by the co-author of Hearts, Swords and Flowers?” On the one hand, it’s completely true. And I’ve definitely constructed all four premises to have definite shoujo overtones (or, in some cases, whole palettes). On the other … well, is that even a selling point? Are there HSF fangirls/boys? One shudders to think.

Assuming these games get approval, next step’ll be doing plot and character/relationship graphs for the Wushu games and a fist-full of characters/situations for the Capes games.

Nov. 14th, 2006 @ 07:15 am Vampirism in Atlanta, Pt II
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kawaii, AAMA1, Draeni, Battlefield 2142, Sins, Operation BSU, cobra, Doc Ock, threat, kej, monkfish, DropTeam, Necron, DoW, 2142, GWIco, Silk Road Online, mutant, blush, World of Warcraft, brimstone, Rx Tentacle, dt, SteelBeasts, angry, archon, Domina, elric, alien, existentional, destroyah, ryu, WoW, Sins of a Solar Empire, godzilla, sb, Killing, Dawn of War, tanker, pink ponies, evilgasm, warning, Auto Assault
Current Mood: sleepy
Current Music: Supersuckers - Hey Ya! (Squid's Redoubt)
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Well, yes, AIT's system bites the wax tadpole. So, what other options are there?

Oh, c'mon, you just asked me for different system options! Are you crazy?

Let's start with Wushu, since it's the easiest system to design in, bar none.

Ryo Shinta
Occult Librarian (4), Vampire: Mental (3), Geomancy: Lure of Flames (5), Traditional Vampiric Weaknesses: Can't cross running water, stakes put them in torpor, vulnerable to fire and holy might, etc. (1)

Occult Librarian represents all the things the bookish occultist might need, including contacts for books, knowledge of obscure magical beasts and a certain amount of income from their licit or illicit trade.

Vampire: Mental gives one the general abilities of the vampire (strength, speed, etc) with a focus on the mental powers of such beasts, including entrancement, knowledge of more obscure things that they, in fact, lived through, inhuman ruthlessness, etc.

Geomancy: Lure of Flames is the particular field of sorcerous knowledge that Ryo has specialized in. The applications range from lighting a match with a fingertip to conjuring massive sheaths of fire which burn nothing of him.

Traditional Vampiric Weaknesses neatly packages up all the useful means for finding and tracking vampires. Whenever trying to oppose one of them or if one is brought to bear against him, the relevant Traits becomes 1.

And there you go; not only is the system itself more succinct, but its immensely more flexible for casting off all the burdensome crap that bogs larger systems down. Coupled with Wushu's "whatever you say goes" attitude toward Player power, you can have characters which do all the cool, big things of the most cinematic of the vampire stories and still be useful.

Example Conflict:

Ryo is surrounded by a group of cops who've stumbled into his feeding, after being on the run from the city's Scourge after a minor misunderstanding. The GM decides they represent a group of 8 point mooks; hardly a significant threat, more an excuse to show off.

"Ryo strikes a pose, fingers hooked and fangs bared (*), forcing the cops back a step, paling almost as white as his dead skin (*). With a sudden shout of power, his entire body bursts into a pillar of spinning blue flame (*), and he leaps toward the cops, arms spread, as if to embrace them (*). Two of the poor men stumble backwards over their own feet and start screaming (*), pissing their pants in terror (*)."

That's 6d total for this exchange. Ryo's player puts one die in Yin, trusting to his joss to succeed, and the other four in Yang for the attack. The GM decides that the bulk of the effect is sorcerous so the target number to roll at or under is 5. The Yin die succeeds, so the mooks don't take a point of Chi, and the five Yang dice come up with four successes. Looks like another round of conflict and the cops'll be taken care of.

Later Ryo and his Coterie stumble over a haunted house, filled with the screaming souls of hatred sneaking through a rift from the Underworld. Naturally, Ryo'd like to get a handle on this phenomenon.

"Flipping through an ancient text called 'Flesh-Renders Bite The Thumb' (*) and which is well-known in the occult circles for its findings in this matter (*), he finds a section on the social order of the Underworld (*), illustrated by strange diagrams which appear to be sketched in human blood (*)."

Since things aren't hugely stressed yet, Ryo's player only generates 4d for the check, planning to use it for dice in a pool to call up later. As it's entirely in the domain of the occult librarian, his target's 4. Two successes get banked from the research for him to pull up later in a tight spot.

To use Wushu as the core in a LARP, you'd really need a different system than d6 to convey the random vector. A 36 card deck made up of the numbers 1 - 6 repeated 6 times would probably be random enough to do. Shuffle, cut, and draw a card off for every detail of your embellishment during one turn of the Scene. Mooks get no cards, just are assumed that they do one success in damage every turn that needs to be defended. Burning a point of Chi lets you ignore one success of a test. Run out of Chi, and you go down (out of the Scene) when another test goes against you. Rebuild Chi by one point every Scene / an hour. Start with three Chi.

Ta da! Next, I'll have to go through a different system.

Sep. 14th, 2006 @ 08:26 pm Memetic Scribbling: Kid Venture
About this Entry
kawaii, AAMA1, Draeni, Battlefield 2142, Sins, Operation BSU, cobra, Doc Ock, threat, kej, monkfish, DropTeam, Necron, DoW, 2142, GWIco, Silk Road Online, mutant, blush, World of Warcraft, brimstone, Rx Tentacle, dt, SteelBeasts, angry, archon, Domina, elric, alien, existentional, destroyah, ryu, WoW, Sins of a Solar Empire, godzilla, sb, Killing, Dawn of War, tanker, pink ponies, evilgasm, warning, Auto Assault
Current Location: 30045
Current Mood: creative
Current Music: Tragically Hip, The - Yawning Or Snarling
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Source: genkittyGen Lang

Source Interest: waifs


Kid Venture
Street-Smart Waif

Born on the street and raring to take a bite out of the Big Apple, Kid Venture got his start by hanging around with Doc Ravage and his crew of adventurers after his exposure to nuclear fall-out from the Trinity tests, as side-kick and scrappy youngster. After a few years, however, Venture decided that his personal bugaboo was crime on the streets and the men who made it happen. Barely 16, the Kid came back to New York and started assembling a group of savvy street-punks who shared his distaste for criminals.

Traits:

Street-Savvy 5

A child of the streets from the age of five, Kid Venture knows how to fight dirty, work the underworld, and understands who's the lynchpins in the grit.

Atomic Speedster 5

Fallout from Trinity gave Kid Venture the ability to move as fast as radiation! He often uses this power to dodge punches, zip across town, or other feats.

Fifth-Street Irregulars 3

The Fifth-Street Irregulars are an ad hoc bunch of street kids who Kid Venture can call on at need. They can provide muscle, eyes and ears, or just a wall of young flesh.

Investigation 3

Venture knows how to shake down adults for their spare info, put it together, and make solid deductions.

"Just a Kid" 1

If you con't know him, odds are you don't respect him.