Insightful Guidance
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The exploration of the Truth, the exploitation of Lies, and a fuller understanding of Existance. Plus, cute squid!
Links:
Squid's Redoubt Squid's Redoubt: Top Ten Podcast Squid's Redoubt: Operation BSU
Dec. 15th, 2006 @ 04:45 am Piracy
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evilgasm
Current Mood: impressed
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Arrrr, matey. Remember the rather keen WizKids pirate CCG-esque game where you assemble ships from cardboard and assign crew, then sail around blowing the living Hell out of each other?

Yeah, they've moved it online.

What? Of course I bought a starter deck. They have undead zombie pirates! You think I'd ever give up the pleasure of undead zombie pirates? I even bought an undead zombie pirate deck for the 7th Sea CCG to play with tryptophanHeather and played it like three times ... but never regretted putting a single slim dime down for undead zombie pirates.

Alright, they have English and American and Spanish fleets and crews as well. But, who cares!? Undead zombie pirates, dude! With ships that can go all ghostly for a turn, or drift into and out of any fog bank, or ... well, any number of undead zombie pirate glorious wonder!

And the game has squid. OK, giant sea-kraken, monstrous multi-tentacled beasts that can sink a ship with pure malice. Can anyone reading this say nae to that?

Anybody?

Nov. 22nd, 2006 @ 03:19 pm The Disruptive
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destroyah
Current Mood: groggy
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Interesting post in my Roleplaying For Dummies Yahoo Group today:

How patient would you be with a player that doesn't seem to grasp the
mechanics of a system in a role playing game?

Full Post Within )</u></font></a></span>

Yes, I had some thoughts:

Well, there's a difference between this:

How patient would you be with a player that doesn't seem to grasp the
mechanics of a system in a role playing game?

And this:

Quite honestly, I believe the problem was this girl was more familiar
with Kindred the Embraced than she was with Vampire the Masquerade.

The first is a question of mechanical resolution, which, if you were using the Storyteller d10 system, while not the most complicated system on Earth, is in places counter-intuitive, and the latter which is a much more damning problem of thinking Nosferatu just aren't that much more unattractive than bald, pale guys and that the operation of a Vampiric city generally involved posing on rooftops at night looking both pretty and like Heathcliff ... Well, that's an issue.

I can deal with folks who have trouble with systemic operations. It helps vastly that my choice of systems is generally so far down on the complexity scale that one would have to be an absolute imbecile not to have the core resolution operation well in hand. Someone can be forgiven for asking, "Say, what's the stat adds for a Rotschreck test again?" but it's harder to justify "Say, what Trait do I roll in combat, again?" when there's only three or four Traits on the sheet and one of them is "Kill Things With Great Efficiency." So, there's that.

If she doesn't understand the setting assumptions, though, that's a bigger problem, and it can spur from a couple of places. You might have drifted off "canon" in some ways without noticing it, and she's actually closer to the text than you are, even if you have a perfectly functioning game. You may simply have a different understanding of a multiply-perceptible setting issue (something that happens all the time in White Wolf properties because of their obsession with multi-viewpoint metaplots; they've become better about that). Or, she might just legitimately be a goon-head that needs a beating with the hardback leather-bound VtM release until she starts bruising in the shape of the Clan insignia.

If someone's breaking the dynamic for the players in any setup, for any reason, you effectively have two responses:

  • Re-educate them, with a hammer or a soft word, your call.
  • Remove them. Usually with a hammer.

Feelings don't really come into it. If you think she can be an overall positive addition to the group, and you think investment of time and effort is going to pay off more than you invest, re-educate. Otherwise, why jeopardize the dynamic of a functioning group?

And all that's true, as far as it goes, but there's another facet that's important, especially for online games.

The system you pick has to be simple enough that at any given decision point, it would be fast and easy to do what you want to do in the system, resolution-wise. That might be through extensive, well-indexed tables and charts being available online for your game ("OK, Frenzy, Rotschreck ... ah ha!") or because the system itself is simple and direct ("I have Good Self-Control, bumped down to Fair because of all the blood around, and I roll my 4dF ... Crap, Terrible! I Frenzy!"). If one or the other of those things are not true, then the game has a built-in explosive device that will take out the whole thing, if not today, tomorrow.

Oh, yes, the third option is to have no system at all. While a lot of "forum and chat-based RPG games" take that option, I find it's just about like combining the no system references and a complicated system in one place. You can make it work, but you're surfing on an explosive device that doesn't like you.

Oct. 2nd, 2006 @ 05:27 am Inflammenta
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evilgasm
Current Location: 30045
Current Mood: cranky
Current Music: Bullet for My Valentine - Curses
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A few notes on discussion and disputation in online fora:

  • If you find yourself responding to a multi-paragraph section with a single line ... you've lost. Concede the field gracefully and conserve what egoboo you've got left for a later engagement.
  • If you find yourself doing a point-by-point Fisking of someone else's piece, make sure you're right, but moreover make sure you look right.
  • While the guy with the most words isn't necessarily right, that's the way the audience will lean.
  • If you complain about the words your opponent is using, you'll prove he's got the better ones, and you lose.
    • Corollary: Arguing semantics is a fool's game.
    • Second Corollary: If you're going to argue semantics, be right.
    • Third Corollary: If you're going to argue semantics and you're not right, be good at it.
    • Fourth Corollary: A spelling flame will automatically contain one misspelling. Plus, you lose.
  • Emotion is the enemy, but passion sways an audience. It's a hard line to walk, but the key is to keep your arguments passionate and lure your enemy into emotion.
  • Remember that whatever argument you engage with paints you in the same muck. Choose your engagements carefully. There are many times a casual, short, simple reference with an implied shrug is a far better weapon than a Fisking.
  • A clever turn of phrase is better than the truth.
  • Once your enemy makes a misstep, you don't have to do anything. Doing nothing draws attention to their mistake, doing something makes it yours.
    • Corollary: The wise man keeps his mouth shut and is thought a fool. The idiot opens his mouth and removes all doubt. As true today as it ever was.
  • The single best winning move is not to care.
  • If your enemy is of the opposite sex, you can just assume you've lost up front. It's faster and puts you in the right mindset.
  • If, by mistake, you actually do care, your only hope is to produce more substance than your enemy. Run them out of substance and they'll retreat to one of the above failure modes. Then you win.
  • Winning requires no announcement. You decide when you win. The audience decides when you lose.
  • When in doubt, say something useful and practical.
  • The audience doesn't care, either.

Man, a lifetime of dealing with people online, and the core of it can be summed up in a page of bullet points.

The key issues are all about engagement. Whenever possible, pick the field. Whenever necessary, pick the weapon. Joshua was right, the only winning move is not to play, 99.9965% of the time. If you're going to play, know what you're doing and why. Before you engage, know where you'll disengage.

Blogs have actually made things a lot more reasonable in many ways. I don't have to allow comments on my postings. If I choose not to respond to commenters, it's seen as my prerogative, not an abdication of the position. In many ways, blog-mediated discourse is much more civil.

Just stay out of communities and fora and you'll be fine.

This has been a Public Service Announcement.