Current Location: 30045
Current Mood:  impressed
Current Music: DragonForce / Valley of the Damned / Heart of a Dragon
OK, night is really just on the way. Yippie! More concretely, Guild Wars: Nightfall opened it's doors just a few minutes before 3a this morning, and I was one of the first folk through the doors into the new continent of Elona. This was a good thing, because not twenty minutes after I got on-board, the population spiked like the damage Mesmers do to Elementalists. At this point, I've run through the introduction Tutorial and made it to Level 5. But I get ahead of myself. I decided, in a fit of madness, to pick up the Collector's Edition version of the Nightfall box, since having passed on the Factions CE, and have since regretted not having the soundtrack and other in-box goodies. The GW folk know how to pack a CE with goodies. Nightfall includes: The highly coveted, limited run, Collector's Edition will include the Guild Wars Nightfall game as well as a Making of Guild Wars Nightfall behind-the-scenes DVD, a collector's art book, collectible skill pins, a character mini-standee, a poster-sized map of Elona, the Guild Wars Nightfall soundtrack CD, and more. From the GW FAQ site. Friends, don't let my casual tone fool you. When Morgasm and I opened the box tonight, we looked at each other and said the same thing. Damn. You could seriously kill someone with this box set. Plus, goddamn, cardboard desktop stand-y? OK, as to mechanics ... There's been a huge number of mechanical changes to the Guild Wars character system introduced with Nightfall and back-ported to the other Campaigns. For one, the new Storage System which introduced a separate crafting material box in Factions is now global; every continent has it. This saves so much trouble you just don't know, especially for we folk who want to have the coolest armour selections for each of our characters. More crafting storage, more options for armour. Straight line. The other major global change is that your secondary profession is no longer fixed. Let me repeat that: Your secondary profession can change, without losing purchased skills or removing your old skill point allocations. Tired of being a Necromancer/Ranger, as you were since the beta release of Prophecies? Go become a Necromancer/Ritualist and make use of the Factions Spirits, or pop over to Elona and become a Necromancer/Paragon for the most bizarre skill selection mix ever. There are six classes available in Prophecies (Warrior, Monk, Ranger, Elementalist, Mesmer, Necromancer), eight in Factions (Assassin, Ritualist), and eight in Nightfall (Dervish, Paragon). In total? Ten possible character classes with, in theory, any character from any Campaign able to switch between any secondaries so long as you own that Campaign. Combine that with the fact that as long as you're in town, you can freely switch around your Attribute point allocations and your Skills/Spells to your heart's content, without a gold charge or even reset time. This means that with the addition of Nightfall's secondary profession exchange, we very well may have the world's most flexible MMORPG, here. So how does actual game-play go? I've run through the opening Tutorial with a Dervish and played her up to Level 5. The addition of Heroes to your ros ter (persistent Henchmen you select Skills for, allocate Attributes for, and equip equipment for, is excellent, even though the first guy you end up with has been permanently nick-named Shaft in my mind because he's brash, aggressive, and ... dear Hell, check out that 'fro! The AI for both aides and monsters has been significantly beefed up, so they use combos far more intelligently, now. This is both good and bad, since that means they try not to bunch up nearly so much, making it far harder to bust out an AoE that actually hits a number of targets. A bad thing for me, since my Dervish build is almost wholly about busting out AoE point-blank damaging effects of one sort or another. Regardless, with AI being brighter all around, you can count on battles being a lot more interesting. The first set of mission arcs in Elona pretty much just run you through the opening area doing FedEx missions and the odd "collect insect limbs" bits. An interesting addition are Sunspear Scouts who stand by each Resurrection Shrine and offer you a bounty on a specific kind of enemy in the area (ie. "insects"). Killing things you have a bounty for seriously increases your Sunspear Rank (to the tune of one point per kill), so you'd be a fool not to take every bounty you come across every time you leave a city. Increased rank means more points to dump on your Heroes, and that can save your ass. If anything, Nightfall is even prettier than Factions, which is hard to believe. Prophecies, on release, was a little bit bland, with a sort of generic Euro-fantasy look tinged with post-apocalyptica, and a muddled, subdued colour palate. Factions gave it an Asian twist and expanded on the palate a bit, giving it more warm reds and som e jade blues. Nightfall, capitalizing on the Northern African motif it's taken on, pulls in more golds and warm browns, at least in the opening area. I'm betting we end up with more focus on bright greens later as we get closer to the Sea of Jade. Monsters are disgustingly detailed in textures and, overall, somewhat larger than the ones in the opening areas of previous Campaigns. There's the definite feeling of being an already-established stone badass in Nightfall, which nicely continues the trend that post-Searing Ascalon began, the implication in plots and missions that you are somebody, not just a random schmo who is coming along with thousands of others. This is facilitated by the "everything's instanced" design of Guild Wars, so they can actually write and direct detailed cut-scenes and such where you are actually part of things. Given the changes to game-play introduced in Nightfall and back-ported to the other Campaigns, this would be an excellent time to get into GW for the first time. The absence of any monthly fee and the truly amazing amounts of character re-tweaking you can do mean that even if you put it aside for a while, you can pick it up, guilt-free, and if you want to try an entirely different kind of character its remarkably easy to do so. Rating: A+ |