Insightful Guidance
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The exploration of the Truth, the exploitation of Lies, and a fuller understanding of Existance. Plus, cute squid!
Links:
Squid's Redoubt Squid's Redoubt: Top Ten Podcast Squid's Redoubt: Operation BSU
Jan. 23rd, 2008 @ 07:53 am Fringeworthy and Unworthiness
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kawaii, AAMA1, Draeni, Battlefield 2142, Sins, Operation BSU, cobra, Doc Ock, threat, kej, monkfish, DropTeam, Necron, DoW, 2142, GWIco, Silk Road Online, mutant, blush, World of Warcraft, brimstone, Rx Tentacle, dt, SteelBeasts, angry, archon, Domina, elric, alien, existentional, destroyah, ryu, WoW, Sins of a Solar Empire, godzilla, sb, Killing, Dawn of War, tanker, pink ponies, evilgasm, warning, Auto Assault
Current Mood: contemplative
Current Music: Within Temptation - Memories - Memories (single version) (Squid's Redoubt)

I just finished reading the 1993 reprinting of the 1987 game, Fringeworthy (hereafter FW).

I’m reminded why that I’m so deeply and abidingly glad that the design of games has changed so radically in the last twenty years, and simultaneously reminded why my friend [info]maliszew’s near-obsession with the structure and feel of late ‘80’s games leaves me wholly cold.

Conceptually, FW is awesome. You probably know it better as Stargate SG-1 since 80% of the underlying concepts that went into the latter originated in FW. So much so that I’m absolutely shocked there hasn’t been any subsequent suits and huge settlements for ripping the idea off wholesale, but I digress. In FW, the world has discovered a set of huge, hovering rings that lead to a network of pathways between worlds. Only 1 in 100k can actually use these gates, so the UN administers the exploration of this new resource. Some gates open to planetary locations, some to alternate Earths (in fact, a massive, endless array of them), some to places in the solar system, some directly to other star systems. Humanity goes in, runs into aliens, finds some cooperative, others less so, and a Big Bad.

All pretty straightforward, right? I could run something based on the underlying idea in an endless parade of fun.

Then there’s the rest of the book. Remember, Tri Tac, ‘93. Ten pages of detailed, small-print human form location tables down to “front of spleen” or “5th metacarpal.” Fifteen of complicated strangely interwoven skill system, to the point of “Solar Powered Electronics” is on par with “Xenobiology.” Fifteen on randomly generating a new planet to be discovered, which is unlikely to really even be human habitable. Don’t forget the inevitable d100[1].

Could I run this? Not on your stinkin’ life. Which is pretty exemplar of the games of the era, a number of which I own in my extensive historical library.

I occasionally wonder if there’d be any money in picking up a license for some of these older properties and retrofitting a new system on the old setting info and feel. Some kind of stripped-down Fudge system would do just fine for the more mechanical systems, or maybe even just a description of common themes and means for dealing with characters in Primetime Adventures or Capes[2] . This would be impossible, since such licenses are always overpriced and would undersell, but … A man needs dreams.

Traveller done up as a Universalis plug-in and seed set amuses me so, though.


  1. A review of the Fringeworthy 10th edition says it all:

    And then there’s the combat system. I’m not even going to try to describe it—you won’t believe me. To make a long story short, it makes even Rolemaster seem fast and simple by comparison. Those who want the details anyway are hereby referred to Michael Richter’s review of FTL:2448.

    In summary, this system is misbegotten all the way. Whether in or out of combat, the players and GM will be constantly flipping to different sections of the book just to find the information they need to do something. When they’re not doing that, it’ll be because they’re still trying to figure it out in the first place. Very bad for a game that has supposedly undergone ten years of playtesting.

  2. Pretty much my core workhorse games now in many ways. PTA gives you a truly stripped-back character descriptor and conflict system, Capes gives you the GMless and conflict-focus for other things.

Dec. 17th, 2007 @ 05:22 pm Indie Gaming Carry-List
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kawaii, AAMA1, Draeni, Battlefield 2142, Sins, Operation BSU, cobra, Doc Ock, threat, kej, monkfish, DropTeam, Necron, DoW, 2142, GWIco, Silk Road Online, mutant, blush, World of Warcraft, brimstone, Rx Tentacle, dt, SteelBeasts, angry, archon, Domina, elric, alien, existentional, destroyah, ryu, WoW, Sins of a Solar Empire, godzilla, sb, Killing, Dawn of War, tanker, pink ponies, evilgasm, warning, Auto Assault
Current Mood: contemplative
Current Music: Bob Rivers - Twisted Christmas - I'm Dressin' Up Like Santa (When I Get Out On Parole) (Squid's Redo

[info]bluelang posted a request for the indie games his friendly local game store should carry. I’m a geek so I wrote a fairly lengthy response, and now I share it with you:


If it were up to me …

  • Sadly, you can’t put Bliss Stage on the pile, yet, but if you could, I’d be forced to demand it with great sincerity. Seriously, ultimate stuff. It successfully manages to marry shoujo sensibilities and focus on the pure relationships between characters with giant robot action. That’s cool, no matter who you are.

  • Grey Ranks is top contender for Most Depressing Set-Up of All RPGs, but it rules the roost for generating gritty, emotional connections to characters in what might be legitimately one of the worst situations in world history. It’d be hard for me to find a group to play with just because it’s such serious stuff, but I want to.

  • Capes is a must-have, not just for superheroes roleplaying, but as a core system when you want to see a setup that is GM-less and focuses directly on the conflict between aspects of the dynamically generated setting.

  • With Great Power sticks next to Capes above. It’s far more “traditional” in it’s mechanisms (GM-full, etc), but the structures it uses are more narratively driven than the old standards like Champions, the calculous of gaming.

  • Panty Explosion and it’s follow-up Homeroom Deathmatch absolutely have to be in that order, not the least reason being just the titles, man! But more wholly, because they take stripped down mechanics and spin in some of the most intimate anime tropes in unstinting ways. PE starts by simply defining that all PCs are Japanese schoolgirls. Period. HD starts with the assumption that you’re in Battle Royalle so … don’t get too attached to that character, K? Awesome stuff.

  • Polaris was the game the guy who assembled Bliss Stage did first, and of all the things I’m recommending here, is the only one I don’t own. Reviews and actual play reports are fantastic and across the board, I think I feel pretty safe in suggesting that it should be in here. Besides, anything that John Sneed says utterly repels him is worth stocking in my book!

  • Primetime Adventures is something you can’t talk about Indie without covering. If it eliminated the GM/Director position altogether, I’d like it somewhat better, but as it stands it’s fantastic and is one of the grounding texts for moving away from thinking about task-based resolution and into conflict-based resolution. Plus, c’mon, damn fun game, hello!

  • InSpectres isn’t new, but it’s still one of the best indie game designs ever put together and every single indie-stocking game store should carry it. A rollicking weekly game of InSpectres in the back of a store should do more to sell indies than any amount of studied pontificating, and will.


Why don’t I have Polaris, you might ask? The answer will surprise you, “I have no idea.” But if you want to get it for me, or some other piece of indie gamery, Indie Press Revolution (IPR) is the place to go.

Jul. 26th, 2007 @ 07:06 am Galactic Pioneers
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kawaii, AAMA1, Draeni, Battlefield 2142, Sins, Operation BSU, cobra, Doc Ock, threat, kej, monkfish, DropTeam, Necron, DoW, 2142, GWIco, Silk Road Online, mutant, blush, World of Warcraft, brimstone, Rx Tentacle, dt, SteelBeasts, angry, archon, Domina, elric, alien, existentional, destroyah, ryu, WoW, Sins of a Solar Empire, godzilla, sb, Killing, Dawn of War, tanker, pink ponies, evilgasm, warning, Auto Assault
Current Music: The Creepniks - Graveyard Shindig - Surfin' With Satan (Squid's Redoubt)
Tags: , , ,

Just to kind of reverse the spin on ‘s new obsession with retro-50’s SF being the only thing worth going on about, I bring you … well, a kind of twisted homage:


The Phenomenauts Galactic Pioneers

We were here before, before four score, before four thousand years. We interbred, which changed your head; at least you kept your ears. Flew past stars and then to mars and then we brought you here. We were just interested in stellar evolution and not religious ideals.

We’re not angels, we’re Galactic Pioneers. We’re not demons, we’ve been comping here for years. Me and Ra and Jehovah, and Yahweh and the kid. We set her down to look around and tried to keep it hid.

Ezekiel saw in full and nearly flipped his lid, so we took him inside and took him for a ride and he got so excited. We regret that when we met, you were so ill prepared. Your scientist did not exist and you got so damn scared, you theorized, it’s no surprise, that out of the thin air, you pulled a crazy old theory about a creator that was scary a man with a long white beard.


If the band that this song evokes isn’t a playable set of character concepts, I’m not in. If it ain’t sleek, and fast, with a duck’s ass hairdo and big fins on your ride, it ain’t retro-50’s. I don’t care how much you chant “Terra, not Earth.”

If you want real retro-40’s to 60’s sci-fi, bust out your copies of 45: Psychobilly Retropocalypse and get ready to ride the big candy-pink beauty right to the stars.

There are times to take a few steps back and see if you’re not just taking yourself a little too seriously. I always have the right tool to avoid that horrific end.

Feb. 8th, 2007 @ 07:38 am A Brief Guide to Infective Linguistics
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kawaii, AAMA1, Draeni, Battlefield 2142, Sins, Operation BSU, cobra, Doc Ock, threat, kej, monkfish, DropTeam, Necron, DoW, 2142, GWIco, Silk Road Online, mutant, blush, World of Warcraft, brimstone, Rx Tentacle, dt, SteelBeasts, angry, archon, Domina, elric, alien, existentional, destroyah, ryu, WoW, Sins of a Solar Empire, godzilla, sb, Killing, Dawn of War, tanker, pink ponies, evilgasm, warning, Auto Assault
Current Music: Various Artists - Marvin Gaye / Let's Get It On (Paul Simpson & Miles Dalto Groove Remix) (Squid's R

Cross-posted from the DropTeam fora:

Unfortunately for the sanity of my friends and I, DropTeam has actually infected the way we discuss ... well, pretty much anything that has to do with communicating semi-covertly in public places. As typical for a group of geek-guys and lesbians, it's typically about the fairer sex. (What? I told you it's a weird group.)

  • I'm goin' after the enemy flag! or I'm goin' in!
    Translation: "Your choice of female target is so overwhelmingly attractive that I'm going on the approach; cover me."
  • I'm attacking!
    Translation: "I'd hit that." "Your choice of female target is quite attractive." Alternately, emphatic yes.
  • I'm escorting the flag!
    Translation: "The target is quite attractive but more observation or data is required for confirmation." Alternately, "I'm covering you."
  • I'm holding position.
    Translation: "No opinion." Alternately, "Meh."
  • I'm recovering our flag.
    Translation: "The target is somewhat unfortunate or is otherwise not really desirable, but not immediately offensive."
  • I'm defending!
    Translation: "Your target is unacceptible to me." Alternately, "emphatic no."

It's at this point that I start getting worried about the sanity of those I spend too much time with ...

Now, if we could just get a few more voices for the bots, this would become ever more ironic.

The sad thing is that stellabambinoStarchild, point5bEric the .5b and I can use this elaborate shorthand at this point without much thinking about it. The only reason there was a post at all is that we were discussing the fact we needed intermediate steps between I'm attacking! and I'm holding position! and I'm defending! while at the mall today. I'm goin' after the enemy flag! is sort of the dynamic extension of the set to a state that has not as yet been actually needed.

I'm a damn geek.

Feb. 1st, 2007 @ 08:40 am Primetime Heroes
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kawaii, AAMA1, Draeni, Battlefield 2142, Sins, Operation BSU, cobra, Doc Ock, threat, kej, monkfish, DropTeam, Necron, DoW, 2142, GWIco, Silk Road Online, mutant, blush, World of Warcraft, brimstone, Rx Tentacle, dt, SteelBeasts, angry, archon, Domina, elric, alien, existentional, destroyah, ryu, WoW, Sins of a Solar Empire, godzilla, sb, Killing, Dawn of War, tanker, pink ponies, evilgasm, warning, Auto Assault
Current Mood: creative
Current Music: Demented Are Go - What's The Problem (Squid's Redoubt)

Well ... Hell. If I have to be awake during the time the evil daystar is up, and I'm going to be up before it's up, I might as well use the time to do something creative.

This morning's project:

Convert Heroes into Primetime Adventures.


Heroes

Premise: A seemingly random selection of average people receive superpowers.

Season Length: 9 episodes.

Setting Conventions: Prime-time TV, with all the FCC regulation that entails, but a liberal hand with some gore.

Tone: Fairly serious, with issues of drug abuse, criminal operations, and child abandonment up-front.

The Cast

Isaac Mendez

Paints the Future, Heroin Addict, Simone Deveaux (love-triangle love interest)

Issue: Addiction (Heroin). Isaac believes he can only paint the future while high. He'd like to get clean, but feels like he's part of something bigger now.

Personal Set: Isaac's Loft Painting Studio

Hiro Nakamura

Bends Time and Space, Ando Masahashi (Japanese sariman sidekick and sane-person), Charlie Andrews (dead love-interest, brain-scooped by Sylar)

Issue: Heroism. Hiro really wants to be the comic ideal of the superhero. Unfortunately, the grit of reality keeps getting in the way.

Claire Bennet

Ultra-Healing, Ben (confidant and friend, AV geek), Mr Bennet (adoptive father and secretly involved in an organization devoted to mysterious ends)

Issue: Self-Worth. Claire fears that if people find out she's "different," they'll think she's a freak.

Personal Set: The High School.

Nathan Petrelli

Supersonic Flight, Politician, Linderman (crime boss)

Issue: Denial. Nathan is totally devoted to denying that he's different or heroic in any way.

Peter Petrelli

Power Sponge, Nurse, Simone Deveaux (love-triangle love interest)

Issue: Meaning. Peter wants to be more than just the "little brother" of the Mayor or Governor, he wants to do something important.

Niki Sanders

Superhuman Strength, Micah Sanders (Niki's son), "Jessica" (Niki's alter-ego, the more violent and vicious of the two)

Issue: Atonement. Niki's trying to make up for being a bad mother in her mind, trying to give Micah a decent life, and trying to deal with a sociopath in her head.

DL Sanders

Matter-Phasing, Criminal, Micah Sanders (son)

Issue: Atonement. DL wants to make it up to Micah that he got arrested and "disapeared" into the federal prison system.

Micah Sanders

Technopathy, Niki Sanders (mother), DL Hawkins (father)

Issue: Self-Worth. Micah's not exactly sure what he contributes to his life yet; he's just a kid. What next?

Matt Parkman

Telepathy, Cop, Audrey Hanson (FBI agent and sometime partner)

Issue: Self-Worth. Is he crazy? Is he useful? Is he, like Peter Parker before him, simply the universe's butt-boy?

Nemises

Mr Bennet

Secret Operative, Claire Bennet (daughter), Linderman (crime boss)

Syler

Telekinesis, Power Absorbtion, Mr Bennet (captor)


Mind you, this setup would make it disturbingly easy to do up a Heroes: East Coast or Heroes: Tokyo game of your own. The issues pretty much make the game drive itself, most of the time.

Just to throw some more stuff in the pool, here's a This Present Darkness-inspired set of Heroes.

"Reese"

Inhuman Gun-Skills, Doctor, John Q Public (personal nemesis)

Issue: Anger. Reese is trying to get revenge for all the abused women she's treated as a doctor over the years.

Personal Set: The ER where she works.

Alex Voynich

Blasphemous Transformation, Mythos Occultist, Haley Savage (Doc Savage's great-granddaughter, expert on ancient ruins, and annoying kid-sister)

Issue: Quest. Alex is looking for a secret method of removing his occult curse.

Personal Set: Any ancient occult ruin, anywhere.

Eric Thompson

Alien Physiology, Computer Programmer, John Doughman (imprisoned rogue superscientist)

Issue: Denial. Eric wants nothing more than to live a normal life.

Jan. 30th, 2007 @ 01:54 am I Reign Supreme
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kawaii, AAMA1, Draeni, Battlefield 2142, Sins, Operation BSU, cobra, Doc Ock, threat, kej, monkfish, DropTeam, Necron, DoW, 2142, GWIco, Silk Road Online, mutant, blush, World of Warcraft, brimstone, Rx Tentacle, dt, SteelBeasts, angry, archon, Domina, elric, alien, existentional, destroyah, ryu, WoW, Sins of a Solar Empire, godzilla, sb, Killing, Dawn of War, tanker, pink ponies, evilgasm, warning, Auto Assault
Current Mood: impressed
Current Music: Puffy AmiYumi - Simple (Squid's Redoubt)

Supreme Commander : Aeon IlluminateI gave in to evil and put my pre-order in on Supreme Commander today at the local EB. I figured since I've been following the development of the thing for the past couple years, it behooves me to buy it. This in stark contrast to Dungeon Siege II, a game whose beta was so horrific that despite tryptophanHeather and I being ultra-huge fans, neither of us bought the final release. In fact, we actively sought to avoid even the beta once it was clear development was going in the exact opposite direction of our tastes.

Luckily, SupCom looks to have gone in altogether the right direction, or at least as much as one can hope for in these things. Lately, I've been feeling a definite shortage of Blow Shit Up (BSU) that no amount of World of Warcraft: The Burning Itch can remove. (OK, admittedly, the Draeni really make it shade over more toward being the World of Starcraft. Give the Silithid a PC race for the Zerglings with the Draeni clearly descendants of the Protoss and we're onto something, but I digress ...)

Best "feature that really should have been in more things before now" moment? Probably the co-op campeign missions; you and a friend can go through the campaign together, which makes so much more sense than pure head-to-head gaming that one is hard pressed to say exactly why that particular facet has gone so long without realization. The only other game I can think of that allows such is the Full Spectrum Warrior series.

So, while we're laying down the hooks, how about some nice things that sell the game play?

SupCom Videos )

Jan. 28th, 2007 @ 09:21 am Jason "Mullet Man" Mullins
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kawaii, AAMA1, Draeni, Battlefield 2142, Sins, Operation BSU, cobra, Doc Ock, threat, kej, monkfish, DropTeam, Necron, DoW, 2142, GWIco, Silk Road Online, mutant, blush, World of Warcraft, brimstone, Rx Tentacle, dt, SteelBeasts, angry, archon, Domina, elric, alien, existentional, destroyah, ryu, WoW, Sins of a Solar Empire, godzilla, sb, Killing, Dawn of War, tanker, pink ponies, evilgasm, warning, Auto Assault
Current Mood: productive
Current Music: Justin Timberlake - Sexyback (Squid's Redoubt)
Tags: , , , ,

You can blame xxstitchdollyxxShe That Is Wicked for this one; I take no real responsibility.


Name

Jason Mullins
Mullet Man

Powers

Styles

Attitudes

5 Medusa Mullet (P) 1 Southern Gentleman 3 Drunk
2 Racin' (P) 2 Redneck (P) 1 Generous
3 Wrasslin' (P) 3 Simple Solutions (P) 2 Oblivious
1 Uncuttable Hair (P) 4 "Hands off the hair!"
4 Superspeed (P)

Drives

1 Justice 1 Truth 1 Love
4 Hope 2 Duty

Background

Jason Mullins was just a normal, everyday redneck, living in a trailer-home in rural north Georgia, drinking entirely too much Pabst Blue Ribbon and watching NASCAR whenever he could catch the time between working hard for his uncle's house framing company.

But that was before the rock fell.

Jason was the first on the crash site of the supposed "meteor," and so it was only he who saw the Grey crawl from the wreckage. Being a hospitable sort, Jason helped the dying creature free of the crater and, in gratitude, the alien creature passed it's life-force into the stunned good ol' boy. That power was somewhat incompatible with the human biology, however, in that Greys simply don't have hair. Instead, Jason's hair took on the powers of a Grey's intestinal cillia, becoming highly extensible, flexible, and able to act as additional grasping limbs. In addition, Jason's natural knowledges and abilities were magnified. He became a better race driver than Dale Ernheart (may he rest in peace), a better wrestler than the Undertaker, and the fastest redneck alive!

Jason was never the brightest bulb in the chandelier, but his simple-man ways and honest belief that life can be better for everyone if "we just sit right down and have a beer together" makes him one of the most hopeful and comfortable hypermen for the common man to sit down with.

When "in costume," Mullet Man wears a worn brown duster over a white strappy t-shirt, worn blue jeans, and worn brown boots. Embroidered on the back of the duster is a glow-in-the-dark stylized Grey head which is typically half covered by his mullet.

Jan. 26th, 2007 @ 06:28 am This Real Present Darkness
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kawaii, AAMA1, Draeni, Battlefield 2142, Sins, Operation BSU, cobra, Doc Ock, threat, kej, monkfish, DropTeam, Necron, DoW, 2142, GWIco, Silk Road Online, mutant, blush, World of Warcraft, brimstone, Rx Tentacle, dt, SteelBeasts, angry, archon, Domina, elric, alien, existentional, destroyah, ryu, WoW, Sins of a Solar Empire, godzilla, sb, Killing, Dawn of War, tanker, pink ponies, evilgasm, warning, Auto Assault
Current Mood: indescribable
Current Music: Wine, Woman, and Song - Whisky Nancy (Squid's Redoubt)

This Present Darkness Banner

tryptophanHeather's right. It's unfair to offer people a good, hard gaming and then not let them have it. It's just darn impolite, at heart, and I should avoid being impolite.

So, here's the call-out. I know tryptophanHeather's going out of town on Sunday for two weeks. My social calendar's scant, and I'm pretty sure most of the folks I know are in similar straits, so ...

This Present Darkness. Saturday night. Starting around, say, 7p - 8p Eastern. If you're an old hand in here, you know what the URL for the wiki is. If you find yourself free and want to join in, Capes is good in that we'll have to be putting together characters on the fly half the time anyway, so it's not so big a deal.

For those folks with PDFs, brush up on your mechanics and be ready to go. For those without, well, we'll work something out.

This will be a Skype moderated event, so that means you'll need to have the right hardware and software hooked up to do the deed. Make it happen.

If only there was an easy way to model laying 3x5 cards on a shared desktop. Ah well, can't have everything.

As Prime Operator, I'm taking it on myself to setup the first Scene. Which just means things will be strange right out the gate. Just as we like it.

Jan. 18th, 2007 @ 07:51 am The Doom That Came to Sarnath
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kawaii, AAMA1, Draeni, Battlefield 2142, Sins, Operation BSU, cobra, Doc Ock, threat, kej, monkfish, DropTeam, Necron, DoW, 2142, GWIco, Silk Road Online, mutant, blush, World of Warcraft, brimstone, Rx Tentacle, dt, SteelBeasts, angry, archon, Domina, elric, alien, existentional, destroyah, ryu, WoW, Sins of a Solar Empire, godzilla, sb, Killing, Dawn of War, tanker, pink ponies, evilgasm, warning, Auto Assault
Current Mood: creative
Current Music: Lordi - Bringing Back The Balls To Rock (Squid's Redoubt)

Despite the name of the post, this is not a recitation of one of Lovecraft's best surrealist short poems.

No, it's just an odd meta-mechanic that I thought of for giving RPGs a certain taint of old Viking mythologizing. All too often, we forget that most of the really good stories put an expiration date right up front on the protagonist's head, not in numbers so much as in circumstances. We know they'll go down fighting, or murdered, or die of old age in bed, or wander off into the endless sea. It's shown us, up front. And then, later in the story, circumstances start aligning and the reader tenses, wondering, "is this it?" but it's just foreshadowing and the disaster narrowly averted, we go on, reminded of where the road ends. And, finally, satisfied at the end, destiny is revealed and we close the book, nodding.

Not perfect for every story, of course, but good fun on occasion, and not just in high tales of fantasy, but other genres as well. The grizzled veteran of the previous war who mentors one of our heroes who we know will die in the first reel to motivate the youngster, the bitter killer who goes on "one last mission" you know will be the death of him, or the cheerful and fearless kid who we can tell will end the story with his illusions shattered and his dreams burned even as he walks into the mists of obscurity, all are iconic images that the promise of can drive the story forward.

To that end:

The Doom Game

During character generation, in addition to normal chargen, you need to describe three Scenes in which your character plays a pivotal part:

Initiation

What things are present when the character is pulled into the whirlwind of events? What's going on? At the end of the Scene, how is their mind made up about the course to take?

Conflict

Pick an event during the course of the pursuit to come. You don't have to know what you're actually accomplishing, just a Scene during it. Where is it? What are you doing? What things are around? What thing hinges here that pushes you on toward the end?

Death

You are going to die. How does it happen? Who's in attendance? What are the Props, the Location, the Characters in motion? How do you go out, like a punk or a hero, or something darker?

The Scenes take place in the order defined and if more than one of the Players' Characters arrange to have the same Location for one of their Doom Scenes, all the better, though even if they do they might turn out not to be simultaneous.

For every aspect of your next Doom that you introduce during a Scene, you get one of whatever currency that your game uses for authorial control (unless playing Universalis, see below). For Wushu, that would be Chi, for Donjon, a generic Token that can be traded in for a success, for Capes, a Story Token, etc. If, at the end of that Scene, your Doom hasn't come to pass (the Doom Scene didn't come to pass, etc), take an additional Token. If you resolve your Doom Scene, moving toward your death, the other Players can elect to give you one or more of their unspent Tokens as fan mail.

Why would you want to move toward your death, you might ask? Because resolving your Doomed Death results in being given broad authorial control without risk of interruption or contravention about the Scene and events which cascade from it, to the extent of expense. Any and all Tokens you have left can be spent to dictate the eventual results. Want your grandson to sit on the throne of Caldenoia, musing about his grandfather's tragic loss? Done. Want your homeland ravaged by blood-orcs after your fall from your horse? Sure. As long as you have the Tokens to pay for the facts you narrate (roughly one Token per fact, in most systems), you are the Writer for the repercussions of your fall.

Obviously, this works best in games which already have a strong streak of Narrativist engineering going in, but there's no reason you couldn't use it with straight-up D&D as well as anything.

Universalis has a different spin on this, since aside from the time-disjoint, it's very much business as usual for the game:

Rules Gimmick: Doom Scenes

Important characters can have a Doom Scene Component created and attached for 1 Coin which gets a Trait of Initiatory, Conflict, or Death for free. DSC's can (and, in fact, must) have Traits attached which represent Characters, Props, or Locations involved in that Doom Scene. DSC's can be added to just as any other Component, and the connections to a DSC act bi-directionally, increasing the Importance of the person, place, or thing so mentioned and making it harder to remove from the story until the DSC. Further, presence attached to a DSC is a fact which counters bids that would make an attached Component inaccessible.

When a DSC resolves, the controller of the character so resolved receives the Importance in Coins as a bonus.

Why aren't Doom Scenes introduced as every Scene? A Doom Scene can only be invoked for it's bonus once in a number of Scenes equal to twice the Players. Three player Capes game? Each Player gets to call on Doom Scene bonii once every six Scenes. D&D game have four Players and a GM? Once every eight Scenes. And so on.

I was indirectly inspired by an indy RPG called Wyrd, which has some brilliant doom-and-dire-based-mechanics (which I cannot find anywhere hide-nor-hair, so if anyone knows Scott Knipe, tell him to find publication or look me up; we can work something out), as well as ongoing thinking about Elric, Conan, and their space-driven cousins, the Metabarons. Plus, you know, the Eddas and other lovely, uplifting stories of onrushing death.

Jan. 16th, 2007 @ 02:42 am It's True, It's a Crusade!
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kawaii, AAMA1, Draeni, Battlefield 2142, Sins, Operation BSU, cobra, Doc Ock, threat, kej, monkfish, DropTeam, Necron, DoW, 2142, GWIco, Silk Road Online, mutant, blush, World of Warcraft, brimstone, Rx Tentacle, dt, SteelBeasts, angry, archon, Domina, elric, alien, existentional, destroyah, ryu, WoW, Sins of a Solar Empire, godzilla, sb, Killing, Dawn of War, tanker, pink ponies, evilgasm, warning, Auto Assault
Current Location: 722 Collins Hill Rd, Lawrenceville, GA 30045
Current Mood: tired
Current Music: Gary Numan - Love and Napalm (2) (Squid's Redoubt)

Burning Crusade Login ScreenYes, it's true.

I stood in line for hlf an hour at midnight to buy Burning Crusade. OK, really, just to pick it up, since I'd pre-ordered it.
But at least I didn't, you know, buy the collector's edition. I have some self respect left.

On the other hand, I wasn't alone.

Oh no, that'd be far too simple. In fact, it was quite the hefty little crowd. The fact that I thought it was reasonable to grab a couple of pics of the folks in the store probably speaks to my insanity, but that's life.

The Crusade AwaitsA couple, probably in their 40's or 50's, told me about how they met playing World of Warcraft. That is either touching or a hint of insanity, depending on your current sanity level and taste for the fact that the Net is infiltrating with serpentine stealth every nook and cranny of our society, turning what might otherwise be good and simple trailer trash into folks who glibly discuss their Warlock's skill allocations and number of honour kills they have.

It's as if I need my "Don't Tell Me About Your Character" outside the Con circuit now.


Edit: Changed icon to something ... appropriate

Dec. 15th, 2006 @ 08:33 pm The Retro Encabulator
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kawaii, AAMA1, Draeni, Battlefield 2142, Sins, Operation BSU, cobra, Doc Ock, threat, kej, monkfish, DropTeam, Necron, DoW, 2142, GWIco, Silk Road Online, mutant, blush, World of Warcraft, brimstone, Rx Tentacle, dt, SteelBeasts, angry, archon, Domina, elric, alien, existentional, destroyah, ryu, WoW, Sins of a Solar Empire, godzilla, sb, Killing, Dawn of War, tanker, pink ponies, evilgasm, warning, Auto Assault
Current Mood: pleased
Current Music: Bob Rivers - Jesus's Birthday (Squid's Redoubt)
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aikonChris Carter brings us this wonder of the modern world ...

I absolutely adore things like this, and the guy delivering it is damn near perfect for every HP presenter I've ever seen. The suit is just tacky and ill-fitting enough, the hair is just off charmingly corporate, and his voice is the ultimate expression of disinterested-yet-hyped.

Of course, it makes me want to run a modern Mad Science game. This guy's too cool to be something so mundane as a Son of Ether.

Dec. 15th, 2006 @ 04:45 am Piracy
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kawaii, AAMA1, Draeni, Battlefield 2142, Sins, Operation BSU, cobra, Doc Ock, threat, kej, monkfish, DropTeam, Necron, DoW, 2142, GWIco, Silk Road Online, mutant, blush, World of Warcraft, brimstone, Rx Tentacle, dt, SteelBeasts, angry, archon, Domina, elric, alien, existentional, destroyah, ryu, WoW, Sins of a Solar Empire, godzilla, sb, Killing, Dawn of War, tanker, pink ponies, evilgasm, warning, Auto Assault
Current Mood: impressed
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Arrrr, matey. Remember the rather keen WizKids pirate CCG-esque game where you assemble ships from cardboard and assign crew, then sail around blowing the living Hell out of each other?

Yeah, they've moved it online.

What? Of course I bought a starter deck. They have undead zombie pirates! You think I'd ever give up the pleasure of undead zombie pirates? I even bought an undead zombie pirate deck for the 7th Sea CCG to play with tryptophanHeather and played it like three times ... but never regretted putting a single slim dime down for undead zombie pirates.

Alright, they have English and American and Spanish fleets and crews as well. But, who cares!? Undead zombie pirates, dude! With ships that can go all ghostly for a turn, or drift into and out of any fog bank, or ... well, any number of undead zombie pirate glorious wonder!

And the game has squid. OK, giant sea-kraken, monstrous multi-tentacled beasts that can sink a ship with pure malice. Can anyone reading this say nae to that?

Anybody?

Dec. 4th, 2006 @ 06:46 am Yeah, It's Kinda Like That
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kawaii, AAMA1, Draeni, Battlefield 2142, Sins, Operation BSU, cobra, Doc Ock, threat, kej, monkfish, DropTeam, Necron, DoW, 2142, GWIco, Silk Road Online, mutant, blush, World of Warcraft, brimstone, Rx Tentacle, dt, SteelBeasts, angry, archon, Domina, elric, alien, existentional, destroyah, ryu, WoW, Sins of a Solar Empire, godzilla, sb, Killing, Dawn of War, tanker, pink ponies, evilgasm, warning, Auto Assault
Current Mood: amused
Current Music: Various Artists - King Of Pants - Xmas Lists (The True Meaning Of Xmas) (Squid's Redoubt)

If you ever wondered what running with me is like in World of Warcraft, yeah, it's kinda like that.

The Undead Warlock, that is. Not the Orc Cleric.

Though tryptophanHeather would have you believe it should be an Ork cleric. Mainly because the idea of a Warhammer 40,000 / World of Warcraft crossover has such fascinating potential. (Would that be War of Worldcraft or Warcraft 40k? Chaos cultists en mass versus a group of human newbs? Orcs versus orks? ("Paint the mount red to go fasta!") Undead versus Necrons?

OK, maybe that last one is kind of unfair. Wands versus Gauss Flayers? Barely holding together corpses versus living star-metal? Vastly unfair. But fun.

Oh, and non-Warcraft (Guild Wars, in fact), I have new images up on my Flickr account from Guild Wars screenshots. Yes, that really is what the game looks like. In-play.

Taerellia Vrai (Wallpaper)Obviously, I figured a few of them were worthy of the full wallpaper treatment. I run my game window large enough that actually framing them as appropriate doesn't hurt the quality much at all, a fact which should terrify you in and of itself.

Yes, most of my GW characters are hot chicks. I admit it. It's no secret shame that it's much more fun to follow a character around whose hip sway makes you ready to party than one that just leaves you cold, and the Factions Ritualists are the absolute mistresses of having round, heavy breasts and wide, round hips.

So, yeah. I'm out for the moment. Tired.

Nov. 22nd, 2006 @ 03:19 pm The Disruptive
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kawaii, AAMA1, Draeni, Battlefield 2142, Sins, Operation BSU, cobra, Doc Ock, threat, kej, monkfish, DropTeam, Necron, DoW, 2142, GWIco, Silk Road Online, mutant, blush, World of Warcraft, brimstone, Rx Tentacle, dt, SteelBeasts, angry, archon, Domina, elric, alien, existentional, destroyah, ryu, WoW, Sins of a Solar Empire, godzilla, sb, Killing, Dawn of War, tanker, pink ponies, evilgasm, warning, Auto Assault
Current Mood: groggy
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Interesting post in my Roleplaying For Dummies Yahoo Group today:

How patient would you be with a player that doesn't seem to grasp the
mechanics of a system in a role playing game?

Full Post Within )</u></font></a></span>

Yes, I had some thoughts:

Well, there's a difference between this:

How patient would you be with a player that doesn't seem to grasp the
mechanics of a system in a role playing game?

And this:

Quite honestly, I believe the problem was this girl was more familiar
with Kindred the Embraced than she was with Vampire the Masquerade.

The first is a question of mechanical resolution, which, if you were using the Storyteller d10 system, while not the most complicated system on Earth, is in places counter-intuitive, and the latter which is a much more damning problem of thinking Nosferatu just aren't that much more unattractive than bald, pale guys and that the operation of a Vampiric city generally involved posing on rooftops at night looking both pretty and like Heathcliff ... Well, that's an issue.

I can deal with folks who have trouble with systemic operations. It helps vastly that my choice of systems is generally so far down on the complexity scale that one would have to be an absolute imbecile not to have the core resolution operation well in hand. Someone can be forgiven for asking, "Say, what's the stat adds for a Rotschreck test again?" but it's harder to justify "Say, what Trait do I roll in combat, again?" when there's only three or four Traits on the sheet and one of them is "Kill Things With Great Efficiency." So, there's that.

If she doesn't understand the setting assumptions, though, that's a bigger problem, and it can spur from a couple of places. You might have drifted off "canon" in some ways without noticing it, and she's actually closer to the text than you are, even if you have a perfectly functioning game. You may simply have a different understanding of a multiply-perceptible setting issue (something that happens all the time in White Wolf properties because of their obsession with multi-viewpoint metaplots; they've become better about that). Or, she might just legitimately be a goon-head that needs a beating with the hardback leather-bound VtM release until she starts bruising in the shape of the Clan insignia.

If someone's breaking the dynamic for the players in any setup, for any reason, you effectively have two responses:

  • Re-educate them, with a hammer or a soft word, your call.
  • Remove them. Usually with a hammer.

Feelings don't really come into it. If you think she can be an overall positive addition to the group, and you think investment of time and effort is going to pay off more than you invest, re-educate. Otherwise, why jeopardize the dynamic of a functioning group?

And all that's true, as far as it goes, but there's another facet that's important, especially for online games.

The system you pick has to be simple enough that at any given decision point, it would be fast and easy to do what you want to do in the system, resolution-wise. That might be through extensive, well-indexed tables and charts being available online for your game ("OK, Frenzy, Rotschreck ... ah ha!") or because the system itself is simple and direct ("I have Good Self-Control, bumped down to Fair because of all the blood around, and I roll my 4dF ... Crap, Terrible! I Frenzy!"). If one or the other of those things are not true, then the game has a built-in explosive device that will take out the whole thing, if not today, tomorrow.

Oh, yes, the third option is to have no system at all. While a lot of "forum and chat-based RPG games" take that option, I find it's just about like combining the no system references and a complicated system in one place. You can make it work, but you're surfing on an explosive device that doesn't like you.

Nov. 22nd, 2006 @ 05:59 am Thing For Christmas #7885456
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kawaii, AAMA1, Draeni, Battlefield 2142, Sins, Operation BSU, cobra, Doc Ock, threat, kej, monkfish, DropTeam, Necron, DoW, 2142, GWIco, Silk Road Online, mutant, blush, World of Warcraft, brimstone, Rx Tentacle, dt, SteelBeasts, angry, archon, Domina, elric, alien, existentional, destroyah, ryu, WoW, Sins of a Solar Empire, godzilla, sb, Killing, Dawn of War, tanker, pink ponies, evilgasm, warning, Auto Assault
Current Mood: groggy
Current Music: Weird Al Yankovic - Trapped In The Drive-Thru (Squid's Redoubt)

On the "things you might buy Alex for Christmas" list is ...

A HARDBACK RULESBOOK WITH THE FIRST EDITION COVER

This hardback edition commemorates the twenty-fifth anniversary of the release of Call of Cthulhu, sporting the cover illustration and a design evoking the look and tone of the first edition of the game. The interior is identical to the standard edition of the game available in game and book stores. The image below shows the front and back covers, plus the spine.

Am I likely to run it? Absolutely not; I cab't deal with the good ol' CoC percentile mechanic at this point in my life. Far too fiddly and crunchy for the setting, in my opinion.

But I have a copy of 1st ed Call of Cthulhu. It was the first RPG I ever ran on a consistent basis or, for that matter, at all, now that I think about it. It set the tone for a lot of my thinking (pro and con) about system and, in fact, game design. Plus, it's Chaosium, and they deserve more money for CoC purely for keeping it alive and prolific lo these many years.

One of these days I should really make a Cthulhu Conversion for one of my more favoured systems. But for now ... it's the 25th anniversary.

Nov. 20th, 2006 @ 05:07 pm Characterized
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Current Mood: blah
Current Music: SINTZ - O Fortuna (Nebulas) (Squid's Redoubt)
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You scored as Character Player. The Character Player enjoys creating in-depth characters with distinct and rich personalities. He identifies closely with his characters, feeling detached from the game if he doesn't. He takes creative pride in exploring different characters, often making each new one radically different than others he's played. The Character Player bases his decisions on his character's psychology first and foremost. He may view rules as a necessary evil at best, preferring sessions in which the dice never come out of their bags. For the Character Player, the greatest reward comes from experiencing the game from the emotional perspective of an interesting character.

Character Player

80%

Storyteller

75%

Tactician

60%

Weekend Warrior

55%

Power Gamer

40%

Specialist

30%

Casual Gamer

20%

What RPG Player (Not Character) Type Are You?
created with QuizFarm.com

Well, I'm not sure it's fair to say I see the rules as a "necessary evil," given my obsession with discovering unified mechanical systems that hang together under stress, but ...

The one thing that threw me about this one was that I've been in the rarified air of game theoretic analysis so long I just couldn't decide what they meant by "realistic." "Conformant to reality as we know it" is the least useful definition I can think of; replace reality there with "genre expectation" or "shared spotlight" or any hundred other things and the question remains.

Nov. 15th, 2006 @ 05:59 am Vampirism in Atlanta, Pt III
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Current Mood: thoughtful
Current Music: Def Leppard - Love Bites (Squid's Redoubt)
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What, you thought you'd get out of here without a Capes version?

Name: Ryo Shinta
Sorcerous Vampire

Abilities

Styles

Attitudes

Lure of Flames (5) Detonations! (3) Ironic (1)
Arcane Lore (4) Asian Occult (1) Bitter (3)
Inhuman Speed (1) "This problem? You need enough dynamite to cure AIDS." (2) Cynical (4)
Resilience of Dead Flesh (2) Disappointed (2)
Mental Focus (3)

Drives: Obsession 1, Truth 4, Power 2, Justice 1, Duty 1

The interesting thing about trying to do White Wolf-esque vampires in Capes is just how hard it is. There are a lot of little fiddly bits that the WW systems have embedded as assumptions that you have to pare down to just essentials when you make the transition. "Is the character's struggle against the Beast important? How about their secondary and tertiary Disciplines? What do they care about enough to be Styles?" Tough stuff.

In a way, a Wushu conversion is easier because it pares things right down to a few core images and abilities and a weakness. That's it. Twelve things? Far harder, because it's both more and less detailed. A lot of things fit into Wushu Traits while Capes is a lot more circumscribed as to what makes a difference in a Scene, mechanically.

Nov. 14th, 2006 @ 07:15 am Vampirism in Atlanta, Pt II
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Current Mood: sleepy
Current Music: Supersuckers - Hey Ya! (Squid's Redoubt)
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Well, yes, AIT's system bites the wax tadpole. So, what other options are there?

Oh, c'mon, you just asked me for different system options! Are you crazy?

Let's start with Wushu, since it's the easiest system to design in, bar none.

Ryo Shinta
Occult Librarian (4), Vampire: Mental (3), Geomancy: Lure of Flames (5), Traditional Vampiric Weaknesses: Can't cross running water, stakes put them in torpor, vulnerable to fire and holy might, etc. (1)

Occult Librarian represents all the things the bookish occultist might need, including contacts for books, knowledge of obscure magical beasts and a certain amount of income from their licit or illicit trade.

Vampire: Mental gives one the general abilities of the vampire (strength, speed, etc) with a focus on the mental powers of such beasts, including entrancement, knowledge of more obscure things that they, in fact, lived through, inhuman ruthlessness, etc.

Geomancy: Lure of Flames is the particular field of sorcerous knowledge that Ryo has specializ