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The exploration of the Truth, the exploitation of Lies, and a fuller understanding of Existance. Plus, cute squid!
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Jul. 4th, 2007 @ 04:17 am Capes DragonStaff Ultimate Comics Code
About this Entry
elric
Current Mood: tired
Current Music: Cephalic Carnage - Xenosapien - Molting (Squid's Redoubt)

I’ve written of Dragonstaff before.

The original idea was a totally over-the-top fantasy setting, roughly inspired by the kind of insanity one finds in DragonLance, but expressed through Capes mechanics. The possibilities for comedy and pathos were always massive in such a thing and the original plan was just to go the whole 9-yards and let the madness flow.

But we can do better.

At Dragon*Con, I plan to go somewhere out even beyond that far outpost of limitation. Just as Marvel has created the Ultimate line of comics to bring their characters into the 21st century, and largely managed to screw up everything that made the originals cool, so I plan to bring Dragonstaff into the modern era and screw up everything — OK, no one but [info]point5b and I really saw it, so no one can really be horribly disappointed, but that’s not the point! The point is that I’m fully intending to bring the most bizarre mix of crazed over-the-top-ness ever to a gaming convention.

I want people playing in the RPGA Living City games to look over and wonder what in th’Hell we could possibly be playing … and how they can get in on it! I want it to get rowdy and disturbing and bizarre by turns. Sometimes all at once.

We can do this.

Ultimate Dragonstaff takes what few limits there were on the Dragonstaff setting and throws it out the window. Ultimate Dragonstaff will make Exalted look like pikers playing in a sandbox. Ultimate Dragonstaff takes a look at Nobilis and scoffs at such a low-level campeign!

OK, maybe not that last one. But close!

Ever wanted to play Fistandantilous / Raistlin? How about The Scarlet Empress? Drizzt Do’Urden? Elric of Melnibone? Conan? John Carter of Mars? John Galt? Elminster the Wizard? The Black Adder? Arthur? Lancelot? The Lady of the Lake? That Guy on the Dead Wagon?

You can do it all in Ultimate Dragonstaff, and probably should!

But you can’t have a Capes game without a Comics Code, the list of things that cannot come to pass … and, which, incidentally, the villains and sometimes heroes of the piece try to do constantly, since almost achieving them gives Story Tokens as a pay-out.

So, let’s rough a little something out. This can be refined as we go, but as a first pass:

  • Characters with Powers cannot be permenantly killed.

    The distinction here is any character with Powers. That’s heroes and villains alike. Falling off a cliff to your “certain doom” pointedly does not count as being permenently dead, nor is being left in a deathtrap. If neither of those happened, there’d be no fantasy novels!

  • Exemplars cannot be permenantly killed.

    Well, if we’re giving Powered folk the out, might as well give it to Exemplars. This pretty much just means your Exemplars will be constantly in some kind of danger, as folks go for the Gloating pay-off.

  • The root conflict between characters and their Exemplars can never be resolved.

    • Corollary: Unspoken love can neither be revealed nor abandoned.
    • Corollary Exemption: A character in love with a villain must make it repeatedly, brutally obvious to everyone but the target of their love.

    Those pesky root conflicts. It’s just no fun if Aunt Mae tells Peter she’s OK with his web-slinging and hires a goon army to protect her from his rampaging rogues’ gallery, and neither is it fun when the cute red-headed wench the burly Adventurer is smitten with but too shy to tell has it all ruined if he confesses his undying devotion like a sane, smart person. Just doesn’t happen. Ergo, can’t.

    Why the thing with the villainous love interest, you ask? Because it’s necessary.

  • The world cannot be destroyed.

    Pretty obvious stuff, that. Can’t blow up the setting. Note what’s not covered, though: political revolutions, murdering heads of state, ruining economies … and that you’re intended to be playing characters that can do such things reasonably on a whim. Feeling a bit unconstrained yet?


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Apr. 19th, 2006 @ 12:51 am The Fantasy Has Meat On Its Bones
About this Entry
elric
Current Location: 30045
Current Mood: creative
Current Music: Emerald Rose / Rants & Rambles / The Chicken Raid of Cymru

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point5bEric the .5b and I should probably be restrained, since every time I come up with an idea, we both just keep coming up with endless, disturbing riffs on the idea that takes it in a wholly different direction.

Witness, Dragonstaff's newest additions:

Dar Haken, Necromancer of the Second Age )

Background

Dar Haken has been a name to conjure with for thousands of years. In some portions of the world, particularly old and nasty ones, he's considered a god to be worshiped. Unfortunately, Dar has mostly forgotten those.

Having become a Lich almost purely by accident so long he doesn't even remember where he put his heart in a jar, Dar putters around in his garden out back of an obsidian black castle entirely staffed by skeletons and particularly dried mummy-zombies. Its probably a good thing Dar has mostly given up on the "conquer the world" thing to look after his begonias, though. He can still cut a fine swath. When he remembers where he put his wands and ioun stones.


Skeleton Crew, Ray Had a Good Design  )</u>

Background

Without certain preparations, animated corpses don't wear well. The flesh often tears off messily in motion, especially if the body is rather old. Many necromancers prefer to flense the corpses down to the skeleton with beetle-filled cauldrons (sometimes bleaching the bones in the sun) for greater efficiency - and to avoid flies.

As point5bEric the .5b points out, Dar has a few interesting uses:

point5b: Does that guy even quite count as a villain? :)

exopilot: He would if someone or something motivated him. :)

point5b: Or he might hire the PCs to take care of the curious creature that's attacking his garden. This amuses them until they twig that he's been unable to solve the problem with his SKELETON ARMY.

exopilot: [laugh] Exactly.

exopilot: And he's not a guy to piss off, since he probably has some kind of artifact that could crack the world right down to Hell. If he, y'know, could find it.

point5b: *laughs aloud again*

point5b: "But wait - the world is where I *keep* my *garden*. Hrm."

exopilot: Imagine him joining the Party in town. "I'm worshiped as a god, y'know." "Shut up, old man, before I pop you one!" "[draws himself up] Excuse me, did you say something, son? [ominous sound of rattling surrounding the inn, screams]"

This is why you keep ideas away from people with psychological issues.

Apr. 14th, 2006 @ 03:29 am Dragonstaff: The Weapon Lost to Gods
About this Entry
elric
Current Location: 30045
Current Mood: creative
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OK, its not enough that I have one start-up Capes game that I haven't actually kicked off, though I'm obsessively creating characters for it. No, I had to have another idea, implement a basic idea, and then go out of my way to create another bloody signature banner for it!

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Yes, back on the old Capes Fantasy kick, with a large dollop of Dragonlance and more than a little of the old fantasy pastiche flowing. Plus, any ol' excuse to pull images from the repository and tinker with them is very likely a good reason.