Current Location: 30045
Current Mood:  tired
Back in the day, not long after it came out, I used to play in a MMORTS called Shattered Galaxy. MMORTS, you say? Yes, a massively multiplayer real-time strategy game. There were persistent territories on multiple planets, persistent armies, ways to gain rank and with gaining rank came the ability to command others in the sense you could invite them to take part in the battle, have bigger armies involved in a given territor y, and have more units in reserve. Units leveled up as they gained XP, became more powerful and could mutate into new and more exotic units as they went. It was also, incidentally, responsible for the little Korean I know. La! Battle for Middle Earth II has a sort of integrated meta-campaign in the single-player where you gain XP as you move around a meta-map, reinforce territories, and generally behave as if the word "strategy" isn't just something folks tacked onto game designations back in the day because the word "tactical" had too many edges. Individual territories give armies various advantages if they're held, resource bonii, the ability to recruit various things, etc. As your armies (and your main hero) gained experience, you could add skills and powers to your hero, levelling them up and customizing them to your perverse (in my case) desires. In the multiplayer game, you accrue XP for the ladders but you also have the option to play in longer-term map-focused games which give the players access to the meta-map for effective campaigns. I don't actually want to think about how long one of those things could run, though, because in single-player, they're obscenely long and that's with getting to fight every battle. I can only imagine the snoozing you could enjoy if you had to wait for others to resolve their RTS battles before you could take your next turn. LAN parties really shouldn't require you to play other games to keep occupied while the campaign is on. And that brings us to Dawn of War: Dark Crusade. Which, if you've been following my blog so far, you already know I think is pretty darn spiffy, if only because it lets me play far-future SF metal undead, which I can paint in garish colours and set to marching against my enemies. What you may not know is that, generally, I just don't play the single-player games in these things to any great length or depth, be cause for one they're too hard because I have a life and can't devote my life to just playing them (see BfME2) or the plot really doesn't catch me and feels too linear for me to make much of a dent in (see, well, the previous DoW entries). But Dark Crusade goes more toward the BfME2 architecture for the single-player. There's a 25 territory meta-map that breaks up the planet Kronus. You can play as any of the seven factions in the DoW franchise (sadly, no 'Nids, yet; I'm wagering they're saving the Zerg-progenitors for their next game), each with it's own starting territory. Territories give you bonii for possession, and your army commander gains wargear during the campaign as you hit breakpoints like taking X territories or sustaining Y attacks (or, in my case in one situation, having a 3:1 kill ratio). To the right you can see the wargear screen for my Necron Lord as he stands in my last turn. There's a pretty nice mass of options, and each piece of gear changes your commander's appearance both on the big interface screens and in-game. The interesting thing, as I see it, is the potential to add some kind of persistent multiplayer battle-map to DC, without necessarily having to do a huge engine overhaul to do so. They've already lifted so much from BfME2, I don't see why lifting their accessibility to the meta-map for LAN and Internet games should be unlikely nor undesirable. DoW plays out a lot more smoothly in the meta-map, not the least reason being that your constructed buildings are persistent in each territory and you can buy reinforcements of some of your basic units in each territory as well which will always be there if the territory is attacked, even if your main army is elsewhere. Your commander also builds up an "honour guard" of more powerful units which go where he goes and start the territory map wherever your base begins, which is quite neat since I've zerged several territories with just my Necron Lord and honour guard while building up base defenses cheaply. Best of all, the home territory of each faction isn't just a standard RTS meeting engagement; each one is like an intricate, multi-objective puzzle. For instance, in taking the Imperial Guard's home base with my Necrons, I had to take out their forward bases, hunt and destroy their artillery which was randomly bombarding me on the attack, and finally dodge across a vast trench which was dug by a huge freakin' Titan beam-cannon which the IG kept firing to try and take me out. (And succeeded at least once in wiping out most of my army because I wasn't watching the timer.) Perhaps the most alarming positive thing I can say is that I'm enjoying playing single-player in DC. That said, there's no reason they couldn't adapt the engine to go further into the MMORTS arena. I'm iffy on the whole idea of there being a Warhammer MMORPG, the use of the property for an MMORTS is barely a stretch. In a sense, that's what Games Workshop does with their massive, distributed tabletop storyline tournaments. No reason that they couldn't abstract the mini-map into a larger swarm of worlds and territories, with individual players given single squads to start with and tasked with being part of a larger assault. I know I was always quite thrilled in SG to play a pivotal role in the taking of a map, even if it was a small one, from defending a site being taken by someone else to hunting and flanking the enemy artillery hiding in some niche. Combine that with getting new gear (which shows up on your units, something already done in DoW with tech upgrades), traveling to new maps, and perhaps borrowing a bit from both PlanetSide and Unreal Tournament to build maps which have multiple foci and on which power can shift back and forth, and you could have a fantastic set-up. Of course ... I very well might be talking about Dawn of War 2. The developers have been really coy about whether they're doing a full-bore sequel (possibly using the Company of Heroes engine, since it's been so excellently reviewed) and the game developer has said in interviews he really wants to do 'Nids, but they require a whole new resource system and some other issues. The changes to the Necron resource model and the way Kroot Carnivores can eat enemy corpses to gain health might be seen as prototypes for the Tyranid mechanics. Other than 'Nids, all that's left is Dark Eldar, and the designer has made noises about wanting to do real flying units (like, say, jetbikes). The end of the DoW campaigns have twice been used to spotlight the next races to be added (IG in the first, Necrons in the second), but the end of the DC campaign pulls back to reveal two more planets showing large explosions on their surfaces. Multi-world MMORTS would certainly fit in with their design goals. I'd play that. |