Current Location: 30045
Current Mood:  drained
Current Music: Helloween / Dark Ride, The / I Live For Your Pain
I can blame nyxsis for making me reinstall Homeworld 2 and get back into commanding my fleet of starships in their perverse meander across the galaxy. Alright, not nyxsis per se, but the fact that we listened to Ender's Game on the way to NC. Books-on-disc are great travel fare, and EG is a piece that keeps you engaged the whole way. It was inevitable that I'd want my crack at Command College rather than Battle School, and had the tools to do so. The degree by which Card's EG is prescient about the field of modern RTS design is rather eerie, though only Homeworld's series really captures the ideas by which the book describes with any real faithfulness. Other games, like ORB, obsess too much on old-school RTS mechanics like varying resources for harvesting and not enough variation in ship designs and the difference in scale between fightercraft and capital ships. No one, of course, really hinges play on the idea "the enemy gate is down." In my play tonight, the real statement is "the enemy gate is mine!" after I actually jack its control rig and repoint it wherever I want it to be going. Between the last time I played this game and now, apparently my skill in 3d space tactics and strategy has greatly improved. In the fourth scenario, midway through, I have a fleet of frigates and fightercraft that looks at targets the way sharks look at blonde skinny-dippers, just before I split off specific pieces to go deal with particular targets. The flak frigates act as a core around which the rest are built, turning enemy fighter groups into kibble in deeply scary ways. Plus, the clouds of exploding flak look damn cool. The torpedo frigates flank the flaks, and pop out heavy seeking missiles at range to thwap the heavy cruisers and such with payloads of great degree. The Marine frigates flank those, and are my tactical reserve to send in and capture enemy ships worth taking. Why destroy something when you can steal it? In front, there's an umbrella-like shield of interceptors, bombers, plasma corvettes, and other high-speed light-weight craft which cut things apart, bit by bit. Its actually really cool to watch the furball start as they swarm over and through enemy positions, whipping from side to side to acquire targets. The hard part is often watching a fleet's content and sending units that're damaged back to dock before they get wholly destroyed, with squadrons going zip-zip-zip. I often wish I could assign control of a battle group to another human to look after and marshal. Not a perfect reproduction of Ender's Command College game, but it certainly could be. If, you know, they added the strangelet cannon ... |