Mission #3 (Planet Titian)
Planet Name: Planet Titian
Alien Ability: 5
Basic Planet Description: Rain World
Basic Creature Form: Plants
Alien Special Ability: Ignore Wounds
Pre-Game
Mission #3
Captain Vayfield
Alright ladies, settle down. You've been hard on the front lines for a couple of missions, and now it's time you learned what down-time in the army is really like! Underneath us is a beautiful, tender Paradise World that the 3:16 cleaned up a few weeks ago. The company's earned some R&R, and you're gonna get it! Once you're on-planet, you'll be reinforcing the forward operating base for resupply and support of the outward line. This ain't a complete vacation, kids, so don't get too comfortable! You're gonna work your asses off for the corps!
Lieutenants, give your crews their assignment! I can't wait to taste those marguiritas!
Lieutenant Braugh
The usual, blah blah blah, as everyone else gets the cherry assigmments.
Lunar Marauders. As much as this assignment pains me, you've been placed with Green's Vengers at Site 54. You will notice that before the cleansing this was a ... resort spot. The original inhabitants of this planet were roughly human-sized upright mammals with similar sensory apparatus to ours, so you should find this task congenial to your tastes in surroundings. What we want you to do is help finish the destruction of the site, prepare it for resurfacing and provide permiter security to the engineers who'll be deploying the landed resupply hardware.
Since the planet should be empty, not even you could fuck this up. I'll be in my bunk.
Encounter 1: Site 54
Contrary to all popular belief, the 3rd Army is not, in fact, run by a horde of screaming incompetents. In fact, they tend to be driven, dedicated men and women who want nothing more than to protect Terra. However, if this is their idea of a Pleasure Planet, they're sick, sick, sick fucks.
First thing you notice as you come through the cloud layer is that it's a very thick cloud layer. Incredibly thick. "How do they get this much cloud cover and see the sun?" kind of thick. Then once you get through it, you start wondering "Is this an ocean-planet?" And the answer is no. It's just raining. Rainingrainingraining. Still raining. It's raining some more. Some folks say "it can't rain all the time." They're wrong.
Once the DS sets down, the back hatch opens and the squads inside disembark, you realize you're outside a huge concrete and rusty iron building of somewhat elaborate design that's obviously taken some hits in the recent past. The whole west wing is collapsed and rubbled, and the rest ain't looking much better. It doesn't look much like a resort to you, either, but aliens have a weird aesthetic sense, sometimes. There's definitely a nearby pond that drains -- somewhere -- since it's raining and it doesn't seem to be letting up.
Braugh's holo puts the Marauders on labour-duty, picking through the stuff in the building looking for anything that looks important, valuable, or interesting. Rumour around the fleet is he's been known to acquire a few things here and there for his "private collection," so ... you know. You're out on the rim. In the rain. Just another glorious day in the corps!
Get the PCs out there and going through the facility. Pull a few NFA rolls and turn up some odd stuff here and there for successes. Nothing too odd, just knick-nacks. Emphasize how the rain just doesn't quit coming down, it's near-dark all the time and just generally nasty. Mud everywhere, run-off, gross. On an NFA roll that comes up 10, the soldier's stuck in the mud or in some rubble and needs some help to get out.
At some point, call them off the search and put them on the perimeter. With dark falling. In the rain. In the mud. On an alien planet where nothing looks quite right.
You get where this is going, right?
Pop a couple of Threat out on the map and smile enigmatically. Call for FA rolls to see if anyone sees some plants moving around enough to take a shot at. Everyone's at Near on the perimeter, so no Domination needed. Someone'll make it. Burn a Threat to kick Ignore Wounds and cackle, leaving the Threat already committed on the table. That rustling stops ... but it starts up somewhere else. Rinse and repeat until they've gotten good and spooked. If the AA does damage, the soldier's taken a hit of some kind of plant-acid projectile. When they deplete the local Threat, it's dead quiet. Searching won't turn up anything, even crushed or tangled brush.
The rest of the night is uneventful.
Encounter 2: Sweep the Area
Hopefully, someone was smart enough to call in the disturbance on the perimeter last night. If not, they picked it up from the Mandelbrite logs.
Lieutenant Braugh (by holo, of course)
Braugh's holo projection is somewhat taller than he stands, at 8ft tall, and somewhat slimmed down to appear of almost human proportions. There's being vain and then there's being venal ...
I am given to understand that there was some expenditure of ammo last night? You ... troopers ... do know that each round of ammo you expend was hand-crafted for the war effort by little old ladies in dark, cold factories on Terra, just so you can be out here, goofing off and shooting into the bushes? Who do you think you are?
Whatever. Vayfield has ordered the area swept again for any signs of residual saponts. That duty's going to you and Sergeant Green out there. Split your forces and sweep the area around the site and if -- by some strange twist of your overactive imaginations -- you actually discover something, eliminate it. And bring back its head. If it has a head.
Lieutenant out.
It's a sweep op. Let them get out in the mud and the rain and the ick. It's a heavily overcast day so pull up some lights on the Mandelbrite armour if they want for the "flashlight through fog and rain" effect. Think about the slog through the jungle in Predator, except it's a forest made of weeping willow trees, muck, undergrowth, and rain.
Tension. Rachet up the tension, calling for NFA rolls with successes giving rustling off to the sides and successes dropping tantelizing bits like bushes that seem to pull back as they get near or vines lopping toward them out of the corner of their eyes.
Then, of course, it's go time.
Pop a goodly chunk of Threat onto the board, somewhat less than half of the remaining, and go Dominance. The PC's will probably win it handily. If they ambush, then the plants weren't fully pulled together and they get free fire. Whoo!
The locals are, in fact, human-shaped piles of walking, mostly sapient plant matter. Site 54's not a resort, never was; it was an alien research lab looking for ways to enhance predator-resistance of crops. Of course there was a horrible accident, stuff got loose, and now flora in the local area can pull itself into roughly human forms that look like the Man-Thing but can throw gobs of sticky, plant-based digestive juices. And they can break up into their original plant material and reform after many attacks.
The Plants are trying to take out the troopers, of course. They're woefully overmatched. The troopers should be trying to put this mess down and toward the end, get a holo from Braugh and Vayfield.
V: Troopers, sitrep!
B: Further intelligence provided to us from records gathered at the facility suggest that it -- ah -- was not a resort, as originally believed, but a biological research facility. The actual methodology of this site is unknown, but we do know they were engineering predator-resistant crops. It is possible that the enemy you are currently engaged with are accidental products of that research. Fall back to the site and hold it as long as possible until reinforcements arrive.
Since things are almost done here anyway, you know the drill. Don't bother burning Threat more than once here to Ignore Wounds. Save it ...
Encounter 3: Defend the Lab!
The squad actually makes it back to the site before all Hell breaks loose. Given them a round or two to get set up for a defense or check the field manual, or have a snack. Whatever.
Then it's Domination time!
Throw the book at 'em, Danno. The surrounding terrain seems to pretty much knit itself together into a whole bunch of targets. Green's squad appears to have been destroyed almost to a man, a couple stragglers coming screaming out of the brush. The mud's terrible, and the pooling bits of plant-acid aren't much worse. Feel free to burn Tokens to Ignore Wounds at this point and describe it appropriately with great, glutinous horror.
Last Token down, the DS's make a strafing run and drop some kind of chemical defoliant. The plant life for about a mile in any direction turns into a pile of sticky brown goo. You, of course, get covered by the stuff.
Debrief