Feb. 26th, 2004 @ 04:24 am I Am the Aeon
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threat, existentional, warning
Current Mood: tired
The Judgement
You are the Judgment card. Judgment has also been
called the Aeon and Rejuvenation. Judgment is
the final decision that allows for a new
growth. The concept of Judgment day refers to a
time when those in existence are brought into a
new era. This new era may occur symbolically in
your own life, but it may appear with mystery,
not declaring itself boldly but instead
promising a new adventure to be had. The
feeling may come within, as the desire to make
a change in your life. This change is one that
is actively persuaded by your own actions
rather than one that is thrust upon you. Image
from: The Maninni Tarot deck, Mike Willis.
http://www.calweb.com/~queribus/maninni.html


Which Tarot Card Are You?
brought to you by Quizilla

Not so far off what I want to be, so I'm not displeased. Judgment is the ultimate weapon, after all.
Feb. 26th, 2004 @ 04:48 am Ho-ly Shit
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angry
Current Mood: angry
Snow. There's snow all over my fucking yard. White, glittery, disgusting, horrid, wet, cold, snow.

I want to know who's responsible. I want to know who's responsible and have them dragged before me in chains for this sacrilege. This cannot be allowed.
Feb. 26th, 2004 @ 05:24 am First Post
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threat, existentional, warning
Current Mood: indescribable
First pics of the Atlanta snowfall taken by a vaguely humanoid giant squid. I'd just like to say, "Damn, its cold out there."

I apologize for the lousy quality of the pics, but tentacles were so not designed for holding a camera.
Feb. 26th, 2004 @ 06:26 am Call the Maestro
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threat, existentional, warning
Current Mood: impressed
Ever wanted to know how NASA prepares plans and targets for the Mars rovers? Now they've released Maestro, a civilianized version of the software they use to do it, complete with 3d projection, plan design, the works. Plus downloadable packets of mission data that contain everything (or mostly so) they've done during the mission.

I admit, I'm pretty stoked. I love this stuff.
Feb. 26th, 2004 @ 05:54 pm Ask Me How
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Rx Tentacle
Current Mood: predatory


You think I could pass this up?
Feb. 26th, 2004 @ 11:21 pm [Gaming] Fortune At the Start and Reification
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elric
Current Mood: thoughtful
The Forgies have a fairly extended discussion/debate about the place of randomness in gaming. I'm not about to cover even a tenth of that here, but I did want to zip down a few ideas on an aspect thereof.

I've been giving some significant thought to the idea of Fortune at the Front, the idea that one makes rolls/tests during the initial phase of resolution, and only after are the results reified into description. Note that this is explicitly different from the usual course of events, Fortune in the Middle, where you declare intent, narrate attempt, work out what the rolls/tests should be, resolve, then narrate the reification of the test.

Exempli gratia:

Fortune in the Middle:
  • Declare intention of action from slowest to fastest.

    "I'll be attacking Pertwee this round."


  • Describe the action attempted up to the point of decision.

    "Thrag swings his mighty axe at Pertwee, screaming his clan's battle-cry: Yippie-ki-yay!"

    "Pertwee aborts his action to dodge the axe."


  • Resolve action mechanically.

    "OK, that's Dex plus Melee(Sword) plus +2 for the battle cry versus Pertwee's Dex plus Dodge(Melee). A hit! Damage comes out to ... a moderate wound."


  • Reify the dice results.

    "Thrag's axe bites deep into Pertwee's shoulder as he fails to get out of the way in time!"

Fortune at the Start:
  • Decide the test.

    "Thrag and Pertwee are fighting, so, conflict of Warfare?"


  • Resolve the test.

    "Thrag gets a Superb, Pertwee only a Good. That's two steps different."


  • Narrate the result.

    "Thrag swings his mighty axe at Pertwee, screaming his clan's battle-cry: Yippie-ki-yay! Thrag's axe bites deep into Pertwee's shoulder as he fails to get out of the way in time!"

(Note that these are synthetic mechanical examples.)

Note that the eventual event narration seems a lot smoother, in terms of narrative flow, and the actual resolution itself can be considerably more streamlined. One of the requirements, I think, for a Fortune at the Front supporting system is broadly applicable descriptive resolution traits for character mechanics, to minimalize the negotiation at the beginning of any given round of conflict. Broad and fast works well. Further, the results from any given test need to contain enough nuanced information for the results to have some clear means of reifying with a degree of nuance. This is part of why I find die pool systems have a slight advantage over purely linear ones for this purpose; in a pool, there are two orthogonal axis of measure: number of successes, and the amount by which the success exceeded the target.

Short example:
Thrag has Warfare 5, Pertwee has Warfare 2. We use a modified Sorcerer/Donjon resolution, and they both roll their Warfare in d10s. Thrag ends up with 2 dice which beat Pertwee's highest of 6, and Thrag's highest is 3 greater than that. So, not only did Thrag hit Pertwee hard, but extremely well.
"Thrag's axe comes screaming into Pertwee like a banshee; it bites deep, catching the smaller man completely unawares."
Had Pertwee and Thrag tied on their highest die and Pertwee beat Thrag's second highest only by 1, then it'd be a much, much closer event.
"Thrag's axe swoops in, from Pertwee's blind side, but at the last moment the mage's head turns and the axe only leaves a shallow bleeding gash along his cheek, hairs' breadth from his exposed throat."
Reifying the results of the test with this kind of mechanic is considerably easier, if only because one has the material to work from to make the result sound meaningful. Further, its easier to do so with Fortune at the Front-style resolution, because you don't begin to set up for a very specific action, only to get a result that doesn't reify sensibly without a stretch. That is to say, it feels less gratifying to kick off an action with an elaborate description, have the dice come to an awkward result, and then reify it with an unsatisfying change. If Thrag ends up fumbling his axe attack in the first case, it sounds more awkward and less satisfying in retrospect, rather than finding out the test was a fumble and setting up to describe one in the aftermath.

If I were to run Supernals, I think it would lend itself well to a Fortune at the Front methodology.
Feb. 26th, 2004 @ 11:29 pm Her-MI-Oh-Nee
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threat, existentional, warning
Current Mood: grumpy
Pirate Monkey's Harry Potter Personality Quiz
Harry Potter Personality Quiz
by Pirate Monkeys Inc.

Well, lumped in with the annoying ass of the Potterverse. What, Dementors aren't ISTJs? I feel cheated, somehow.