Apr. 8th, 2002 @ 03:51 am (no subject)
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threat, existentional, warning
Had, my sinuses are so painfully tormenting me. Spring in Atlanta has this problem: pollen. Its turning my navy metallic car into a dynamic, foul greenish yellow. Its ruining my eyes. Its making me cranky.

I'll go on record and say I don't like it.

On the other hand, I really am enjoying the sudden warmth. To pulled in contrary directions, its a wonder I concentrate at all.

Oh, before I forget, DarkSpace has released a new client, and it pretty much fixes all the crashing bugs I was having before. Haven't crashed once while playing it. Now, the problem is that its a darn fun game, but like most MMORTS-type games, it can be a hard slog starting as a newbie. Unfortunately, in DkStr, you gain access to more powerful spacecraft by earning points in playing through a full game. Of course, you advance slowly, but at least there are multiple roles a newbie can fit in:

Scout Pilot
Light Engineering Pilot
And my fave, Miner Pilot!

OK, I admit, I like hauling around the solar system in a broken down old mining ship, dodging the fighter defenses and siphoning off the odd chunk of material from planets and asteroids with my mining beam. I'm good at it, even. Just tell me where you need me to whip my big ol' pick-up truck in space into, and I'll dump you off tonnes of material.

I've become sort of annoyed with Dungeon Siege, mainly because of some issues with the way equipment drops, and the immensely screwed up Multiplayer through MicroShaft's ZoneMatch service, which lets me connect to it, but seems completely unable to let me connect to an actual game. (If anyone out there has Dungeon Siege and wants to try a straight Internet hook-up, let me know. I'm game to try.)

The main beef with the equipment drops is that they don't drop nearly enough "good stuff" early enough, and when you do get a few shreds, they have bloody annoying Strength requirements. I've only seen equipment with Strength or Intelligence requirements (and the latter are invariably really crappy pieces of armour or mostly-decent staves). Archers get shafted, pardon the pun, as no armour I've seen yet drops with a Dex requirement. Add to this the fact that your actual underlying stats advance hellaciously slowly, and you can see some annoyance just waiting to burst out.

I really like the game, mind you, and I expect stuff to be fixed in the first patch, but for now there's some annoyance.

Ah well, I'm beat, time for some shut-eye.
Apr. 8th, 2002 @ 05:27 pm (no subject)
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OK, today's project: hook up a new 2-port NAT-serving router to let my Linux box off the hook of doing firewalling, NAT'ing and the rest. Hopefully I'll be able to get it working sufficiently to route through the Linux box, out to the Router, through that to the Net at large. That should, essentially, end up looking like this:



Yes, I used the same software as I make Incest Maps with. Boy howdy, deep fun.

Let's hope I can pull this off.
Apr. 8th, 2002 @ 06:02 pm (no subject)
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Alternative layout:



(If its inaccessible, I've likely got things in flux and my webserver's inaccessible. I'll be back, I promise. ;) )
Apr. 8th, 2002 @ 08:33 pm (no subject)
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threat, existentional, warning
Current Mood: confused
OK, router patched into this strange server system, but the eventual configuration is odd, thus:



Not that you can tell, but the 10.* address connected out of brimstone to the router is actually the old external connection. Things got weird when I connected up to the router with the secondary network card ... but at least its working. Mostly.

I'm having trouble accessing the webserver by name from within the firewall, but not from outside. Its all rather odd. But headway is being made.

On the other hand, ftp seems to be down from outside, but not inside. Stranger and stranger.