Wings Over the PyreBeating the Air Until It Screams |
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To be fair, there are late 80s games and then there are Tri-Trac games. While there are certainly "genetic" connections between the two, I think it's fair to say that Tri-Tac's products aren't exactly exemplars of good game design from their period, even if one has a preference for other approaches to RPGs.
Admittedly, the Tri Tac games are among the worst exemplars of the style (though The Morrow Project and Runequest were pretty egregious too, as total names to conjure complexity with). I seriously just can’t look back on these games and think they were ever run like they’re written. A world of masochists, I tell you.
Back in the day, game rules were these things you used only if they were immediately understood upon first reading or if you wanted to bludgeon a player or GM into letting you do something (or, alternately, not let you do it) because it's in the rules. Otherwise, you mostly ignored them and fumbled your way through the charts in the way that seemed to make the most sense and generate the most fun. It was a different world.
I knew guys who ran Space Opera by the book, so there were people who did play these games, though.
God forbid you had to deal with a shotgun blast in Fringeworthy. This is a perfect example of why you don't want pre-meds to design your damage system.
Well, they would have liked to sue, the evidence was on their side, but they knew they'd be outlawyered before they even started.
However, someone who attended a DragonCon 2004 Stargate panel "learned about some lawsuit against Stargate from the creator of some RPG called Fringeworthy," and apparently Tucholka himself has gotten in trouble with Wikipedia admins for trying to add information about the lawsuit to the Fringeworthy wikipedia article. Apparently they didn't have enough evidence to prove theft in a court of law.
Wow. I played FTL: 2448 back in high school, straight out of a three-ring binder. And when I say "played," I mean we made characters for hours, then played out a single combat for another hour. I'd never played a game before where the party then avoided combat merely to avouid the logistic hassle.
Have you checked out "In a Wicked Age" yet? I just got the pdf, and it seems quite good.
Not yet, but I’ve seen a lot of stuff kicked around about it. I’m still waiting for some generous soul to buy me *The Mountain Witch& for my library. :) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||